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AI Insights · Timothy · July 2021

Top 5 NFT Games Performance on Android in Middle East Q2 2021

Explore the performance of the top 5 NFT games on Android in the Middle East during Q2 2021, featuring download, revenue, and active user trends.

Top 5 NFT Games Performance on Android in Middle East Q2 2021

In the second quarter of 2021, the Middle East saw notable trends in the performance of the top 5 NFT games on the Android platform. Here’s a closer look at their performance metrics, including weekly downloads, revenue, and active users.

Summoners War: Lost Centuria

Released by Com2uS in April 2021, this game had an interesting quarter. Weekly revenue peaked at approximately $11.6K in early May but gradually declined to $2.1K by the end of June. Downloads started strong at around 6K in late April but dropped significantly to around 100 by the end of the quarter. Active users followed a similar trend, starting at 3.9K and ending at 1.1K.

IMVU: Social Chat & Avatar app

IMVU, Inc.'s app exhibited substantial fluctuations. Weekly revenue surged to about $4.4K in early June before stabilizing around $2.6K by the end of the month. Downloads saw a massive spike, reaching 58.7K in early June, but then decreased to 2.9K by the end of the quarter. Active users also saw a significant peak at 68.1K in early June, eventually tapering off to 12.7K.

Highrise: Avatar, Chat & Games

Pocket Worlds' app had a varied quarter. Revenue peaked at around $1.9K in late April but saw a gradual decline, ending at $977 in late June. Weekly downloads were initially high at 29.5K in late March but decreased to 795 by the end of June. Active users also decreased from 46.9K in late March to 5K by the end of the quarter.

A3: Still Alive

Netmarble’s game showed more modest numbers. Revenue remained relatively low, peaking at $991 in late April and ending at $477 in late June. Downloads and active users were minimal, with the highest downloads being 525 in mid-April and active users peaking at 1.2K in the same period.

Granny's House

SUPERCAT’s game had a consistent performance. Revenue reached $338 in late June, showing a steady increase from $84 in late March. Downloads remained relatively stable, peaking at 4.7K in mid-June and ending at 2.2K. Active users saw a peak of 7.9K in mid-June, ending at 5.8K by the end of the quarter.

These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021